unbindall //Properties set name "eC * WizardExt" //set name "miCha" //set name "petz0n" //set name "jN!ka" //set name "d3XtR" //set name "wizardext.se" set skin "female/leeloop" set hand "2" set gun_z "3" set crosshair "2" set hostname "WizardExt server" set m_xp "0" set m_xpfix "1" trigger "radiogender female;gender female" "$name$ entered the game" alias skyswap "sky black;bind k skyswap2" alias skyswap2 "sky wdust;bind k skyswap" bind k skyswap set v_kickpitch "0" set v_kickroll "0" set v_kicktime "0" gl_mode "-1" set r_customwidth "800" set r_customheight "500" gl_ext_palettedtexture "1" in_mouse "1" //other set intensity "2" set win_noalttab "0" set scr_conspeed "10000" set floodprot "0" set msg "1" set viewsize "100" set m_filter "0" set m_pitch "0.022" set m_yaw "0.022" set vid_gamma "0.6000" set gl_picmip "0" set gl_texturemode "GL_LINEAR_MIPMAP_LINEAR" set gl_modulate "3" set gl_shadows "2" set gl_dynamic "1" set gl_skymip "0" set gl_coloredlightmaps "1" set gl_celshading "1" set gl_caustics "1" set gl_caustics_model "1" set gl_caustics_name "1" set gl_detailtexture "1" set gl_detaitexture_model "1" set gl_loadtga "1" set gl_replacepcx "1" set gl_replacewal "1" set gl_stainmaps "0" set r_wave "0" set cl_predict "1" set cl_run "1" set cl_drawtime "0" set cl_draw_y "0.98" set cl_particles "1" set cl_gun "0" set cl_railtrail_color "4" set cl_blend "1" set cl_lights "1" set cl_polyblend "0" set cl_flashblend "1" set cl_drawchathud "0" //Sound set s_ambient "0" set s_wavonly "0" set cd_nocd "1" set cl_stereo_separation "0.4" set s_khz "22" set s_primary "0"  set s_mixahead ".14" //Mouse set freelook "1" set sensitivity "3" //Netplay set pw illus10nisti u set sv_reconnect_limit "3" set msg "1" bind y "messagemode" bind u "messagemode2" bind l "score" set rate "15000" set cl_maxfps "60" bind j "autorecord" //Standard use bind ~ "toggleconsole" bind ` "toggleconsole" bind TAB "inven" bind ESCAPE "togglemenu" bind F12 "screenshotjpg" bind b "invprev" bind n "invnext" bind m "invuse" alias fps120 "cl_maxfps 120;echo maxfps 120" alias fps90 "cl_maxfps 90;echo maxfps 90" alias fps60 "cl_maxfps 60;echo maxfps 60" bind space "+speed" bind mwheelup "L0;use special" bind mwheeldown "L0;use throwing combat knife" bind a "+moveleft" bind s "+back" bind d "+moveright" bind mouse2 "+forward" bind w "+moveup" bind SHIFt "+movedown" bind mouse1 "+attack" bind q "drop item" bind c "reload" bind alt "opendoor" bind e "L0;drop weapon; use dual mk23 pistols" bind ctrl "L0;weapnext" bind r "bandage;wait;wait;wait;bandage;wait;wait;wait;bandage" bind f "L2" trigger "L0" "*started bandaging" bind z "punch" //Communications //trigger "say :)" "*caught $name$'s flying knife*" trigger "say_team shot %P in %D " "* you have AP rounds..." bind F1 "radioteam treportin;say_team [%H%] [%W]" bind F2 "radioteam reportin;say_team [%H%] [%W]" //bind g "voice fighting.wav" //bind 6 "voice kungfuft.wav" //bind mouse5 "voice l1.wav" //bind y "voice newbie.wav" //bind CAPSLOCK "voice thanku.wav" //bind g "voice muu1.wav" alias edown "frag" trigger edown "*to $name$*" trigger edown "*by $name$*" trigger edown "*from $name$*" trigger edown "*of $name$*" trigger edown "*caught $name$*" trigger edown "*after $name$*" trigger edown "*via $name$*" trigger edown "*accepts $name$*" trigger edown "*see $name$*" trigger edown "*remove $name$*" trigger edown "*against $name$*" trigger edown "*got $name$*" trigger edown "*underestimated $name$*" trigger edown "*ate $name$*" trigger edown "*feels $name$*" alias frag frag1 alias frag1 "radioteam 1;say_team %K;alias frag frag2" alias frag2 "radioteam 2;say_team %K;alias frag frag3" alias frag3 "radioteam 3;say_team %K;alias frag frag4" alias frag4 "radioteam 4;say_team %K;alias frag frag5" alias frag5 "radioteam 5;say_team %K;alias frag frag6" alias frag6 "radioteam 6;say_team %K;alias frag frag7" alias frag7 "radioteam 7;say_team %K;alias frag frag8" alias frag8 "radioteam 8;say_team %K;alias frag frag9" alias frag9 "radioteam 9;say_team %K;alias frag frag1" trigger "alias frag frag1" "*LIGHTS...*" alias tdown "radioteam teamdown;say_team too many fat americans;bind f4 tdown2" alias tdown2 "radioteam teamdown;say_team life is too short;bind f4 tdown3" alias tdown3 "radioteam teamdown;say_team bye bye friend;bind f4 tdown4" alias tdown4 "radioteam teamdown;say_team destinys path;bind f4 tdown5" alias tdown5 "radioteam teamdown;say_team its gaynight;bind f4 tdown6" alias tdown6 "radioteam teamdown;say_team destructions;bind f4 tdown" bind F4 tdown bind F5 "radioteam right; say_team yepp! :)" bind F6 "radioteam 9; say_team no way! :(" bind F7 "radioteam taking_f; say_team help! [%H%]" bind F8 "say WeeeEEEeeeeEEEEeeee!" bind F9 "say :)" bind F10 "say :(" bind g "say_team xD" bind h "say_team :D" bind Pgup "radioteam up;say_team up" bind Pgdn "radioteam down;say_team down" bind Ins "radioteam go; say_team go" bind Del "radioteam back; say_team back" bind 1 "choose sniper rifle;choose kevlar vest; say_team [sniper] and [kevlar]" bind 2 "choose M4 Assault Rifle;choose kevlar vest;say_team [m4] and [vest]" bind 3 "choose M4 Assault Rifle;choose lasersight;say_team [m4] and [laser]" bind 4 "choose MP5/10 Submachinegun;choose kevlar vest;say_team [mp5] and [vest]" bind 5 "choose MP5/10 Submachinegun;choose lasersight;say_team [mp5] and [laser]" bind 6 "choose shotgun;choose kevlar vest;say_team [m3] and [kevlar]" // User changeable variables set counter_show_amount "1" // 1 = Show number of awards and grenade kills, 0 = don't show set counter_show_stat "1" // Show stats at the end of the map set counter_excellentcounter "1" // 1 = "Frags to excellent" counter is on, 0 = off set counter_fragsleft "8" // How many frags has to be left until a msg is shown alias mapstats "counter_showstatlist" // Type "mapstats" to show your statistics // Script start [Don't change anything below unless you know what it does] alias counter_damage_reset "set counter_head 0;set counter_kevlarhelmet 0;set counter_chest 0;set counter_kevlarvest 0;set counter_stomach 0;set counter_leg 0" alias counter_award_reset "set counter_accuracy 0;set counter_impressive 0;set counter_excellent 0" alias counter_kill_reset "set counter_grenadekills 0" alias counter_misc_reset "set counter_falls 0;set counter_bandages 0;set counter_deaths 0;set counter_fragstoexcellent 12" alias counter_reset "counter_damage_reset;counter_award_reset;counter_kill_reset;counter_misc_reset;set counter_reset_ok 1;echo Counter reset" if $counter_script_loaded != 1 then counter_reset // To prevent resetting of stats if executed again set counter_script_loaded "1" // Used to indicate that script is loaded set counter_roundover "0" // Don't change yourself, used to indicate if round is over or not set counter_alive "1" // Don't change yourself, used to indicate that player is alive or not trigger "inc counter_accuracy;if $counter_show_amount == 1 then echo Accuracy #$counter_accuracy" "ACCURACY $name$*" trigger "inc counter_impressive;if $counter_show_amount == 1 then echo Impressive #$counter_impressive" "IMPRESSIVE $name$*" trigger "inc counter_excellent;if $counter_show_amount == 1 then echo Excellent #$counter_excellent;set counter_fragstoexcellent 12" "EXCELLENT $name$*" trigger "if $counter_roundover == 0 then inc counter_grenadekills;if $counter_show_amount == 1 then echo Grenade kill #$counter_grenadekills" "*see $name$*" trigger "if $counter_roundover == 0 then inc counter_head" "Head damage" trigger "if $counter_roundover == 0 then inc counter_kevlarhelmet" "Kevlar Helmet absorbed*" trigger "if $counter_roundover == 0 then inc counter_chest" "Chest damage" trigger "if $counter_roundover == 0 then inc counter_kevlarvest" "Kevlar Vest absorbed*" trigger "if $counter_roundover == 0 then inc counter_stomach" "Stomach damage" trigger "if $counter_roundover == 0 then inc counter_leg" "Leg damage" trigger "if $counter_roundover == 0 then inc counter_falls" "$name plummets to * death" trigger "if $counter_roundover == 0 then inc counter_bandages" "*started bandaging" trigger "counter_roundover 0;set counter_alive 1" "LIGHTS..." trigger "counter_roundover 1" "The round is over*" trigger "if $counter_show_stat == 1 then counter_showstatlist" "Next map in rotation is*" trigger counter_reset #cl_enterlevel trigger counter_frag "*to $name$*" trigger counter_frag "*by $name$*" trigger counter_frag "*from $name$*" trigger counter_frag "*of $name$*" trigger counter_frag "*caught $name$*" trigger counter_frag "*after $name$*" trigger counter_frag "*via $name$*" trigger counter_frag "*accepts $name$*" trigger counter_frag "*see $name$*" trigger counter_frag "*remove $name$*" trigger counter_frag "*against $name$*" trigger counter_frag "*got $name$*" trigger counter_frag "*underestimated $name$*" trigger counter_frag "*ate $name$*" trigger counter_frag "*feels $name$*" trigger counter_death "$name had*" trigger counter_death "$name was*" trigger counter_death "$name got*" trigger counter_death "$name won't*" trigger counter_death "$name caught*" trigger counter_death "$name$'s brains*" trigger counter_death "$name$'s ribs*" trigger counter_death "$name sees*" trigger counter_death "$name needs*" trigger counter_death "$name feels*" trigger counter_death "$name accepts*" trigger counter_death "$name didn*" trigger counter_death "$name couldn*" trigger counter_death "$name has a hole*" trigger counter_death "$name has an upset*" trigger counter_death "$name loses*" trigger counter_death "$name underestimated*" trigger counter_death "$name ate*" trigger counter_death "$name is *" trigger counter_death "$name plummets*" trigger counter_death "$name killed*" alias counter_death "if $counter_roundover == 0 then counter_fragstoexcellent_reset;if $counter_roundover == 0 then inc counter_deaths;set counter_alive 0" set fragstoexcellent_msg "Frags to get until excellent: $counter_fragstoexcellent"; set excellentlost_msg "Aww, you lost your excellent! There were only $counter_fragstoexcellent frags left! :(" alias counter_frag "if $counter_roundover == 0 then if $counter_alive == 1 then inc counter_fragstoexcellent -1;if $counter_excellentcounter == 1 then if $counter_alive == 1 then if $counter_fragstoexcellent <= $counter_fragsleft then echo $fragstoexcellent_msg" alias counter_fragstoexcellent_reset "if $counter_fragstoexcellent < 3 then if $counter_excellentcounter == 1 then echo $excellentlost_msg;set counter_fragstoexcellent 12" alias counter_showstatlist "counter_line01;counter_line02;counter_line03;counter_line04;counter_line05;counter_line06;counter_line07;counter_line08;counter_line09;counter_line10;counter_line11;counter_line12" alias counter_line01 "echo *** Map [$mapname$] statistics for $name ***" alias counter_line02 "echo Awards collected ........... A[$counter_accuracy$] I[$counter_impressive$] E[$counter_excellent$]" alias counter_line03 "echo Head damage count .......... $counter_head" alias counter_line04 "echo Kevlar helmet damage count . $counter_kevlarhelmet" alias counter_line05 "echo Chest damage count ......... $counter_chest" alias counter_line06 "echo Kevlar vest damage count ... $counter_kevlarvest" alias counter_line07 "echo Stomach damage count ....... $counter_stomach" alias counter_line08 "echo Leg damage count ........... $counter_leg" alias counter_line09 "echo Grenade kills .............. $counter_grenadekills" alias counter_line10 "echo Falls ...................... $counter_falls" alias counter_line11 "echo Deaths ..................... $counter_deaths" alias counter_line12 "echo Bandages used .............. $counter_bandages" echo "Counter script loaded!" // End of counter script bind i "mapstats;stats" //Misc stuff set bholelimit "0" set splatlimit "0" set shelloff "0" dmflags 768 set floodprot "0" allow_download "1" allow_download_maps "1" allow_download_sounds "0" allow_download_players "0" allow_download_models "0" //Servers set adr1 "aq2-ateam1.pelit.iia.fi:27910" // Something different set adr2 "74.54.186.236:27927" // Adrenaline Rush set adr3 "aq2-ateam2.pelit.iia.fi:27910" // Threeteam set adr4 "aq2-ateam2.pelit.iia.fi:27920" // Sniper War set adr5 "aq2.pelitutka.net:27910" // Pelitutka AQ2 1 set adr6 "aq2.pelitutka.net:27920" // Pelitutka AQ2 2 set adr7 "aq2.pelitutka.net:27930" // Pelitutka AQ2 3 CTF set adr8 "aq2.pelitutka.fi:27940" // Pelitutka AQ2 4 Oldschool Chillout set adr9 "209.119.117.202:27929" // TastySpleener set adr10 "srv.eyecandy.nu" // eyeCandy trigger "L0" "*LIGHTS...*" //SNIPA ZOOM //Simple TNG snipe cfg! // alias sniper "weapon;sensitivity s2x;echo 2x: sensetivity s2x;bind f 1x;" // alias 4x "weapon;sensitivity 2;echo 4x: sensetivity 2;bind f 6x;" // alias 6x "weapon;sensitivity 1;echo 6x: sensetivity 1;bind f 1x;" // alias 1x "weapon;sensitivity 8;echo 1x: sensetivity 8;bind f sniper;" // bind f sniper // alias L0 "lens 1;sensitivity 3;bind f L2; echo [ no zoom - 3 ]" alias L2 "lens 2;sensitivity 2;bind f L4;echo [ 2x Zoom - 2 ]" alias L4 "lens 4;sensitivity 0.8;bind f L0;echo [ 4x Zoom - 0.8 ]" // //alias L0 "lens 1;bind f L2;unbind mouse4;echo [ ${sn} ]" //alias L2 "lens 2;bind f L0;bind mouse4 L4;echo [ 2x Zoom - ${s2x} ]" //Sniper ADD-on //alias L4 "lens 4;bind mouse4 L6;bind f L2;echo [ 4x Zoom - 1 ]" //alias L6 "lens 6;bind mouse4 L4;bind f L2;echo [ 6x Zoom - 0.5 ]" // //set sn "9" //set s2x "4" set sn "3" set s2x "3" set c1 "3" set c2 "2"